The world of computer gaming, high-stakes and intense competition
Gaming leagues are becoming professional and organize
competitions where cash prizes are worth over US$ 100,000 in
cash. These events are seen as business and marketing
development opportunities. Hardware manufacturing giants like
Intel sponsor gaming clans and see gaming world-wide as a
profitable avenue for promoting their products. High-stake
gaming competitions are popular, but the real fights occur
behind the scenes, where companies spend millions trying to get
their technology directly into the hands of gamers
Professional gaming has taken the world by storm and, LAN
competitions are high-stake tournaments with a few gamers
earning a living just competing. A professional gamer with a
sponsorship plan in place can earn up to US$ 500,000 per year.
Cyberathlete, Professional League, Gamecaster, Global gaming
League, are some of the organizations that host competitions.
The first professional gaming league was set up in 1997 and
today the competitions are not just televised but covered by
major publications and newspapers. MTV, CNN,ESPN, USA Network,
ABC World News Today, FOX, WB and others telecast the events
live.
Gamers from all walks of life train intensely to become virtual
world champions, winning brings fame, money, as well as
recognition. And, since 2001 The World Cyber Games are held in a
different country each year. The prize in 2004 was worth US$
400, 000 and competitors played: FIFA Soccer 2004, Need for
Speed, Underground, Star-Craft, Brood War, Unreal Tournament
2004, Dawn of war, Dead or Alive Ultimate, and Halo 2.
Gaming is serious; it is about quick thinking, intense
practice, team work, interaction with other players, and
understanding technology at its best. Gamers have to be on their
toes, keep abreast with new launches, changes, patches, cheats,
and more.
According to online gaming expert Psychologist Professor Mark
Griffiths, "online gaming addiction for a small minority is a
real phenomenon and people suffer the same symptoms as
traditional addictions. They are the types of games that
completely engross the player. They are not games that you can
play for 20 minutes and stop. If you are going to take it
seriously, you have to spend time doing it"
That gaming is taken seriously is confirmed, many major
colleges are offering minor as well as major courses in game
design, animation, cognition and gaming, computer music,
psychology of play and more. RPI, the Pratt Institute,
University of Colorado, the Art Institute of Phoenix, the
University of Washington, and the University of Pennsylvania are
among those that have programs in computer graphics and game
technology. They are set to become a feeder system for the US$
10 billion a year game industry.
About the Author : Paul Wilson is a freelance writer for
www.1888FreeOnlineGames.com
, the premier website to
play thousands of free online games including arcade games,
action games, card games, flash games, strategy games, puzzle
games and more. He also freelances for
www.1888SoftwareDownloads.com
.
About the author:
Paul Wilson is a freelance writer for
www.1888FreeOnlineGames.com
, the premier website to
play thousands of free online games including arcade games,
action games, card games, flash games, strategy games, puzzle
games and more. He also freelances for
www.1888SoftwareDownloads.com
.